
#include "gx/Shader.h"
#include "gx/MeshArray.h"
#include "gx/FrameBuffer.h"

int main()
{

    Gx::Shader shader;
    shader.Load("demo.vert");
    std::cout << "demo.vert" << std::endl;

    Gx::MeshArray meshArray(1024);
    meshArray.Draw(5);

    Gx::FrameBuffer frameBuffer;

    frameBuffer.Create();
    frameBuffer.Bind();

    Gx::FrameBuffer::UnBind();
}